Unity serial number generator6/2/2023 XxHash you can find and repurpose, while core PCG is incredibly tiny in fact, and you need to build everything surrounding this core to make it work like Unity's Random works (and much better than that, I hate Unity's take on Random). Rolling your own libraries isn't for beginners, but given that I went through this hassle I can help you with any step along the way. And I've built decent libraries on top of this, so am pretty well acquainted with all the issues, use cases, performance considerations, and things like saving and reusing states, and so on. I am personally using a combination of my own implementation of PCG and xxHash. Here's an excellent explanation of what is going on without me having to write a book on the subject. Yes, there is a chance you'll inadvertently defeat the apparent randomization of RNG. Click to expand.As a matter of fact, your hunch is pretty good.
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